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Old 01-13-2013, 03:26 PM   #1
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Arrow Functions of Different Ninjas

Introduction - What is this guide for?
In this guide I will introduce the functions of different ninjas and divide them into different tiers. Basic knowledge of the game's mechanisms such as Seal and Chakra is required as specific terms will be used. New players are recommended to read through this guide before buying any ninjas in order to minimize Ryo wastage. More experienced players may also refer to this guide for their progression on higher difficulty modes.

It is important to note that a ninja who belongs to a lower tier is not necessarily an inferior option due to Chakra constraints. Top tier ninjas may have an adverse effect on your team as you have to pick weaker ninjas for other spots.

How to use this guide?
In each of the tiers listed below, I will list the ninjas by their Seal.
Ninjas with a default seal of 12-19 will be classified as HS (High Seal).
Ninjas with a default seal of 1-8 will be classified as LS (Low Seal).
Ninjas that belong to neither group as their seal of 9-11 allows them to go either way are classified as Hybrid.
Ninjas will be further categorized into Taijutsu-oriented, Ninjutsu-oriented or Balanced for specific builds.

A brief description of the tier will also be given for players to know more about when to consider the ninjas.

Last edited by anson; 01-30-2013 at 05:36 AM.
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Old 01-13-2013, 03:27 PM   #2
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Genins

Although you normally need to think of three Genins to fill the team, it is not as complicated as the other categories for the following reasons:

1) At least one of the spots would be filled by a Forbidden Genin (FNG), which is mostly superior to the choices listed below.

2) Transmigrating your Starter Genin is a rather common practice and encouraged in the first two difficulty modes and that means one less spot to worry about.

Utility Tier
LS Tai:
LS Balanced:
LS Nin:
Hybrid Balanced:
HS Tai:

Ninjas of this tier are not meant for beating the game.

Hanabi is currently the cheapest (other than your Starters) Ninja you can fit in the team for a temporary boost when you have nothing better to put.

Shigure is a strong Genin with poor growth, which makes him suitable for early game where his attack surpasses other options. He will, however, begin to lose competitiveness as he levels.

The Konohamaru Trio can be used for finding Legendary Weapons or increasing Ryo gain due to their abilities. You shouldn't expect much from them in fighting though.

Starters Tier

LS Tai:
LS Balanced:
LS Nin:
Hybrid Tai:
Hybrid Balanced:
Hybrid Nin:
HS Tai:
HS Balanced:
HS Nin:
Recommended:

The name does not necessarily mean that all members are available as starter choice. It only means that the ninjas are roughly the same in strength.

Ninjas that share a combo with your Starter Genin are recommended for early progression but you should ditch them as soon as you need spots/Chakra for endgame ninjas.

Another function of this tier is to replace your FNG for more Chakra to be spent on other aspects of your team on higher difficulties. This practice becomes essential as you gain access to FNJ and FNK. Popular options for this reason are your 0-Chakra Starter, Oboro, Hinata, Chouji and Kin.

Transmigrated Tier
LS Tai:
LS Balanced:
LS Nin:
Hybrid Tai:
Hybrid Balanced:
Hybrid Nin:
HS Tai:
HS Nin:
Recommended:

Same as the Starter Tier, not every members of Transmigrated Tier are Transmigrated Starters. While the list looks long, the choices available are less than it seems as you can only transmigrate your own Starter Genin.

The major function of these ninjas is to serve as a decent endgame Genin when you lack either the Chakra or availability to put in a FNG.

350 Tier

LS Balanced:
LS Nin:
Hybrid Balanced:
Hybrid Nin:
HS Tai:
HS Balanced:
Recommended:

Named after their initial price, the 350 Genins are 17-Chakra Genins with attack comparable with a FNG.

They are meant for beating the game on Beginner mode, where you can trade the Chakra for these otherwise-overpriced Genins. In other words, they should not be used outside Beginner mode as they are too expensive to be utilized effectively without resorting to weaker Jounins or Kage.

FNG (Forbidden Genin)
LS Tai (6:1):
LS Tai (5:2):
LS Balanced (4:3):
LS Balanced (3:4):
LS Nin (2:5):
LS Nin (1:6):
Hybrid Tai (6:1):
Hybrid Tai (5:2):
Hybrid Balanced (4:3):
Hybrid Balanced (3:4):
Hybrid Nin (2:5):
Hybrid Nin (1:6):
HS Tai (6:1):
HS Tai (5:2):
HS Balanced (4:3):
HS Balanced (3:4):
HS Nin (2:5):

This list is just for reference. There is no doubt that the FNGs are often the best Genin choice.

Last edited by anson; 11-29-2013 at 01:44 PM.
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Old 01-13-2013, 03:27 PM   #3
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Jounins

This is, in my opinion, the most complicated part to consider while building a team. Although Jounins are usually not your trump cards, they are still the major source of damage output on World Map. Why is it hard to find two appropriate Jounins?

1) Unlike Starter Genin, using Starter Jounin in your final lineup is not a good idea for the first few difficulty modes as your Chakra permits you to get stronger Jounins.

2) Only a few Jounins that are available in early game are qualified to last for the whole run. Beginners (who are not necessarily playing on Beginner mode) tend to pick a Jounin they like at the beginning and keep using them until it is too late to buy a new and stronger one.

3) Fancy combos often give a false impression of strength. Over-reliance on a combo can easily lead a team to the same fate illustrated in Point #2.

4) Unlike Genins, the Forbidden Jounins are only available after beating Medium mode, when the Chakra capacity begins to shrink too much for a team to have all the top-tier ninjas at once. Even then, the Chakra cost of a FNJ is relatively high for the Jounin standard. Any wrong picking in the Jounin category may cripple the whole team.

Utility Tier
LS Balanced:
Hybrid Tai:
Hybrid Balanced:
HS Tai:
HS Nin:

Same as the Utility Genins, ninjas in this category are not meant for real combat.

Iruka is mainly used for his 400 ability, which gives a decent bonus of 20% Ryo Gain. If you are in desperate need of Ryo, to buy the expensive Team Upgrades for instance, using Iruka may be beneficial in the long run.

Ebisu and the Jounin Examiners can also be used to farm Ryo as they have abilities that increase Ryo Gain, but they are more commonly used for finding Legendary Weapons. Note that you should not use all four together due to their different combos for hunting LW. The Examiners can be used for 210 Item Find while Ebisu can be paired with an Sandaime (or both Sandaimes) for 80/160 Item Find, in addition to Ebisu's 30 from his 400 ability.

Hana is a special case here as she is neither used for farming Ryo nor hunting LW (she can do it in an inferior way though). She is so weak in Attack that even Genins of the same level can beat her. Her sole purpose is for the completion of Inuzuka combos, which can be a nice boost for your Kiba Starter at the beginning.

Temp Tier
LS Balanced:
LS Nin:
Hybrid Tai:
Hybrid Balanced:
Hybrid Nin:
HS Tai:
HS Balanced:
HS Nin:

As their name suggests, in most cases they should only be used as a temporary Jounin until you can get your endgame Jounin.

Most Jounins here have a combo or two with a Genin. You should look for one that shares a combo with your Starter Genin for the bonus in early progression. The same can be said for Yuura, who instead shares a combo with your Starter Jounin.

Even those that have no combos at all can be useful as they are less picked so they are often cheaper due to discount. Though they are no different from the ones with combos when it comes to the time to ditch them.

In high difficulty modes where you have decided to be creative, these ninjas are fine if you cannot find someone else to pair with your Starter Jounin. Just do not forget what you truly want to do with such creativity.

Starter Tier
LS Nin:
Hybrid Nin:
HS Tai:

Skip this tier if you plan on buying a ninja here. They are not worth the Chakra. In this section I will mainly discuss how to use the free Starter Jounin assigned to you.

They can be considered as the stronger version of Temp Jounins so you can use them until the endgame Jounins become available to steal their job.

Another way to use them is as a placeholder for any empty slot. Even if that slot is meant for a Genin or Kage, it doesn't matter as they are free anyway. Sometimes, their pathetic attack due to missloting may end up helping you to beat a mission on World Map.

Using them in higher difficulties is troublesome as they would be weaker than your FNG but inevitable because your FNJs and FNK are so expensive in Chakra. It is highly recommended for teams who have to do it to give your Starter Jounin some nice LW to close the strength gap. For Gai users, LWs that give a lot of Stamina or Reduced Enemy Stamina are essential due to the heavy stamina penalty for his 800 ability.

Intermediate Tier
LS Tai:
LS Balanced:
LS Nin:
Hybrid Balanced:
HS Tai:
HS Balanced:
HS Nin:
Recommended:

The most misused tier of Jounins. They resemble a mix of Temp Jounins and Endgame Jounins but it would be a mistake to think in either way simply.

For Karin, Suigetsu and Juugo, the most popular and recommended way is to use them together for their insanely powerful bonus. They are so good when together that they can make the best progression teams for the first three difficulty modes. One misslot is needed in the process so choose the one with most stamina to misslot, which will be Juugo for most cases.

Separately, only Juugo can serve as a decent option due to his HS nature and relatively high base attack. Though such use should not be considered for the modes where using the Trio is appropriate.

The others have two purposes. The first is to be a strong Temp Jounin for earlier progression. It is a common practice to use Lee Jounin when your Starter Jounin is Gai for the Spiritful Youth bonus. However, same as the ones in Temp Jounin tier, get rid of them as soon as you gain access to endgame Jounins.

The second use is to be a weaker Jounin on higher difficulty modes to pair with your FNJ so as to save Chakra for other parts of the team. In this case, get them as soon as possible since they need more levels to avoid having a gap of strength too wide.

Decent Endgame Tier
LS Tai:
LS Nin:
Hybrid Balanced:
Hybrid Nin:
HS Tai:
Recommended:

They are not the best to put in the Jounin slots, but most of the time they can do well if you think the next tier is too expensive.

Since they are not terribly expensive in Chakra, you can use them as endgame Jounins in any difficulty modes you can fit them in. Instructions on how to use them on earlier difficulties are not needed as you can treat them as if they belong to the next tier.

On higher difficulty modes, such as Impossible, they can be used to replace your FNJ to save Chakra for a stronger summon. They will do slightly worse than the FNJ but, due to a better summon, your FNGs and FNK will have a better performance to make up for that.

Akatsuki Tier
LS Tai:
LS Balanced:
LS Nin:
Hybrid Tai:
Hybrid Balanced:
Hybrid Nin:
HS Tai:
HS Balanced:
HS Nin:
Recommended:

As you can probably notice, the reason why this tier is named after the criminal organization is the fact that most of the ninjas you can see are Akatsuki members. Most of them are available upon the completion of a specific Akatsuki country.

Similar to 350 Genins, they are certainly meant for beating the game. They can, however, last for more difficulty modes as they would not be replaced by FNG and they are not ridiculously overpriced.

On Beginner and Easy mode, you shouldn't have much difficulties in fitting two in unless you are aiming for the most expensive ones. On Medium and Hard, you may have to look for the cheaper ones in this tier even if you have bought Chakra+. You should not need them on Extreme or above due to the availability of FNJ and lack of Chakra. Feel free to look a tier down if you are having Chakra issues as they are not too inferior compared with those in this tier.

If you are interested in Gai, please take a note at the special reminder about him on the Starter Tier and think twice before buying him on earlier difficulties.

Pakura is also special in that her base attack is even higher than an FNJ that starts with 40 stat points. Thus, she is useful for two occasions. First, as an endgame Jounin for Beginner or Easy mode since her endgame attack for those modes is amazing for her low Chakra cost. Second, she can be used as an advanced Temp Jounin for getting FN on higher modes. Basically, she is very similar to Onoki in terms of functions so you can refer to the next post on how to use Onoki to have a better idea on how to use Pakura.

FNJ (Forbidden Jounin)
LS Tai (7:1):
LS Tai (6:2):
LS Balanced (5:3):
LS Balanced (3:5):
LS Nin (2:6):
LS Nin (1:7):
Hybrid Tai (7:1):
Hybrid Tai (6:2):
Hybrid Balanced (5:3):
Hybrid Balanced (4:4):
Hybrid Balanced (3:5):
Hybrid Nin (2:6):
Hybrid Nin (1:7):
HS Tai (7:1):
HS Tai (6:2):
HS Balanced (5:3):
HS Balanced (4:4):
HS Balanced (3:5):
HS Nin (2:6):

Largest tier ever! Be aware that they are not very Chakra-friendly so plan your endgame lineup well before trying two (since you rarely have issues keeping one in a team).

Last edited by anson; 03-09-2014 at 03:40 AM.
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Old 01-13-2013, 03:28 PM   #4
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Kages

An endgame Kage is often the last ninja to obtain and thus, the availability of choices depends heavily on the Chakra left after putting in the Genins and Jounins. It is important to get a suitable Kage because, for most of the time, they will be your ace and the most influential ninja in your team.

Utility Tier
Hybrid Nin:
HS Nin:

Onoki is a special case that deserves special attention. His base attack is comparable to an Akatsuki-tier Kage, but his growth is pathetic. This makes his comparative usefulness diminish as his level gets higher since other Kages can surpass him sooner or later.

Therefore, he is mainly used for either beating Beginner mode or serving as a Temp Kage. He is good as an endgame Kage for Beginner because the Beginner-clearing level is not too high so his performance is pretty good for his Chakra cost, which suggests that he can be used when you need more Chakra for other parts of your team. As for how to use him as a Temp Kage, please refer to the following section.

This Sandaime Kage is mostly used for finding Legendary Weapons, due to his Nosebleed combo with Ebisu for 80 extra Item Find.

Note that he is not an ideal Kage for any other purposes because his growth is too low and thus he will quickly lose competitiveness in progression, compared with other Kages, despite having higher initial attack.

Temp Tier
LS Nin:
Hybrid Tai:
HS Tai:
HS Nin:

Unlike Temp Jounins, ninjas in this tier is not really meant for all difficulty modes.

From Beginner to Extreme, it is possible to progress on WM rather quickly to the point where the Kages in higher tiers become available. Therefore, these temporary Kages are too expensive, in both Ryo and Chakra, at the earlier stages where you are tempted to buy them.

On Impossible mode, however, they are useful in helping you to beat the FNK sooner, as their low Chakra cost allows you to pair them with most of your endgame ninjas and summon.

Acceptable Endgame Tier
LS Tai:
LS Balanced:
LS Nin:
Hybrid Nin:
HS Tai:
Recommended:

This tier is a bit awkward as the Kages here are mostly too expensive to fulfill the purposes of Temp Kages, but not exactly on the same league as the tier above.

The major function of these Kages is to serve as an endgame Kage when you cannot afford (Chakra-wise) one on higher tiers. This is common on Hard and Extreme mode, because the FNJ you have to keep are not cheap in Chakra so it is difficult to fit in a stronger Kage without looking for weaker Genins or summon.

Decent Endgame Tier
LS Tai:
LS Nin:
Hybrid Tai:
Hybrid Nin:
HS Tai:
HS Nin:
Recommended:

These Kages are the most common ones you can see in an endgame team due to their flexibility to fit in a team on most difficulties while maintaining a decent damage output.

From Beginner to Hard, they are excellent endgame Kage candidates as their attack surpasses most Jounins available to you so that you can keep the Crescendo formation, which is good for a exp gain balance among the ninjas. Unlike the Kages in the higher tiers, building a good team with these decent Kages is much easier because it is possible to have two Akatsuki Tier Jounins (or even FNJ) with one of the Kages in this section on most difficulty modes where they are appropriate options.

Akatsuki Tier
LS Tai:
LS Nin:
Hybrid Tai:
Hybrid Nin:
HS Tai:
Recommended:

Same as the Akatsuki Tier for Jounins, the Kages in this tier are mostly Akatsuki characters who are available upon the completion of their respective mission in Akatsuki Temple.

Unlike the Akatsuki Jounins, these Kages are designed for beating Beginner mode only, as they are too expensive in modes with Chakra penalty, on the whole. There are some exceptions where you can fit some, like Konan and Kisame, in an non-Beginner team without resorting to inferior choices for other components. In that case, they can function like those in Decent Endgame Tier.

Hokage Tier
LS Nin:
Hybrid Tai:
Hybrid Nin:
HS Tai:
HS Balanced:

This tier is similar to the Akatsuki Kage tier in many ways. This tier is named due to the fact that most ninjas here are Hokages found in Otherworld.

The function of these Kages are nearly identical to that of Akatsuki Kages. The only point to add is that they are all at least 90 Chakra so the chance of building a decent team with one of them on non-Beginner mode is slim.

Post-Completion Tier
HS Tai:

There are many things to do with this Kage, but not many of them are meaningful.

You may use him for your purple fox camper team, but purple fox teams are too expensive to use in clan wars and the FNKs, which are available in earlier ranks can counter him without much difficulties.

Don't try him for a Ryo farming team, as the Ryo cost to buy him and halve his Chakra is so costy that it is unlikely for this purchase to have a positive return.

The most logical way seems to be hunting LWs, since the more popular LWs are in endgame areas such as Akatsuki Temple and Otherworld, so you would need someone strong, like this Kage, to win the missions. Unfortunately, Sandaime in Hokage Tier can do this sooner in an efficient way, due to his earlier availability and his combo with Ebisu that gives ItemFind.

FNK (Forbidden Kage)
Hybrid Tai (9:1):
Hybrid Tai (8:2):
Hybrid Tai (7:3):
Hybrid Balanced (6:4):
Hybrid Balanced (5:5):
Hybrid Balanced (4:6):
Hybrid Nin (3:7):
Hybrid Nin (2:8):
Hybrid Nin (1:9):
Do you really need to ask about how powerful these guys are?

Last edited by anson; 11-29-2013 at 01:49 PM.
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Old 01-13-2013, 03:28 PM   #5
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Summons

As the title of the guide says, the functions are the main area for discussion here. This section is unique in that the order of tiers listed is semi-arbitrary so the ones on top are not necessarily weaker. Summons are widely considered as the most important part of the team as all ninjas benefit from it, unlike abilities or LW.

Orientation Tier


There is no real reason to use them if you need to read this guide. They are too weak and replaceable so it is better to save your Ryo.

Before you go and laugh at a guy with one of these summons, check if he got an FNK. The first possible reason he needs to use one is for early game progression on Forbidden mode, which is long enough for the summon to have some values. The second possible reason is to save Chakra for something crazy, like an FIVE FNK team for example.

Elemental Tier


The common feature of these summons is that they can hit really hard if your enemy ninja got the wrong element, as they exploit this disadvantage and multiply its effect.

The main reason for using this summon is to hasten the process of getting the Forbidden Ninja you want, whose element is fixed so you can easily find the correct summon and change the element on some of your ninjas. Be noted that this method is usually inefficient until Hard mode as you do not need to level much after completing all Akatsuki countries to beat an FNG.

Utility Tier


While what they can do are fairly obvious from their attributes, when they should be used is the bigger question.

Many of them are available after the completion of one or some Akatsuki countries, when your endgame summon is mostly not available yet, so you can use them till then.

For the ones available later, they should only be used when your run is devoted to a particular purpose. For example, you should only use Yonbi when you are trying to hunt for a LW on a mission where elemental advantage plays a large part in beating it. Most of the times you have to use these summons is when you are doing an Beginner rerun for easier LW hunting.

Unique Tier
All:
LS Tai:
LS Balanced:

If it is not that difficult to define how to use them, they could probably be moved to a different tier.

The summons in this tier have very different functions but they are grouped together as they share the same characteristic - it is difficult to use them correctly. For a very special build that depends on such summon, it can be very effective. However, most users of these summons are newbies who don't really know enough to do so.

Drainer Tier


Drainers tend to weaken the enemy by reducing their attack or stamina, unlike the traditional campers that achieve the similar goal by manipulating immunity.

In theory, drainers should play like campers. Unfortunately, there has been little success for the drainers to be as competitive as the popular campers. Their effectiveness is also severely limited on World Map, compared with the progression types.

Camper Tier


A camper summon maximizes its efficiency by playing around with immunity, an important attribute on Battle Arena. It may raise the immunity of the users so that the enemy will deal less damage. The newer ones may reduce the immunity of the enemy to nullify the former type. Another kind of camper summons focuses on increasing raw attack, instead of taijutsu and ninjutsu, to bypass the enemy immunity.

Some summons may have appealing attack bonus which makes them attractive for progression. It is, however, not advised to use them on World Map as the real progression summons can surpass them soon with their superior growth in attributes useful for fighting World Map enemies.

Progression Tier
All:
LS Tai:
LS Nin:
HS Tai:

Most endgame teams should get one of these summons, as they are effective in boosting your attack for World Map battles or even provide Endurance bonus, which is very important in higher difficulties.

The summons here are divided according to the designated team types. Only use a specific type of summon when at least 5 of your ninjas (one of which must be the Kage) belong to the group it is for. If your team consists of various kinds of ninjas, consider one meant for all builds.

Another thing worth noting here is that you should not go for a lower Chakra summon when your team can afford using a higher one in the same category. For example, on Beginner and Easy modes, an LS Nin team should not use Nibi most of the time as they usually got enough Chakra to go for either Giant Panda or Spirit Dragon.

Some summons here are actually competitive enough to be used as a camper summon due to their attributes. For example, Gamaken, which increases raw attack that bypasses enemy immunity, is an appropriate choice for camping teams as it can be used by Forbidden Mode teams for both World Map (with its endurance and decent attack) and Battle Arena (with its raw attack).

Last edited by anson; 09-20-2013 at 12:22 PM.
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Old 01-23-2013, 04:07 PM   #6
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List of Common Mistakes

Starter Genin Team as Endgame Ninjas
While the combos for Genin teams are quite good for early progression when you don't even have the FNGs to fill the Genin spots, these combos are too weak to beat the game, especially with the needs of putting FNGs in your team.

Use of 350 Genins in Higher Difficulties
The 350 Genins are generally not worth using when they can be replaced by FNGs as they offer little advantage at the beginning with their higher base attack while costing much more Chakra and ending up with less attack due to inferior growth. Therefore, Beginner mode is the only level where you can use one logically.

Spiritful Youth as Endgame Jounins
Attack-wise it is not a terrible option but there are two major problems:
1) Gai's 800 is too difficult to use on earlier difficulties so his effectiveness is limited whether you use his 800 or not.
2) Lee's growth is terribly inferior to that of Akatsuki Jounins (Almost 1 attack per level!) and the attack bonus of the combo cannot help offsetting it.

These two issues often come together unfortunately so it is a better idea not to use either Jounins at all in most cases.

Last Gate for Last Battle
Gai's 800 Last Gate gives a high amount of attack at the cost of 40 stamina, which causes your Gai to have a very low stamina even if you give him Soldier Pills.

Even for Beginner, your Jounins need to have at least 70 Stamina for the final battle. Otherwise, they will go down too soon and your Kage needs to have even higher attack to compensate for that. 70 Stamina is actually quite difficult for Gai to achieve even with Fresh Soldier Pill and his 400, Morning Peacock, as he needs a base stamina of 44, which requires a level 29 Starter Gai (terrible endgame choice on Beginner anyway) or a level 66 CG Gai (level 66 is enough to beat Impossible).

Use of Temp Kage in Lower Difficulties
By Temp Kage I mean any non-endgame Kages bought for progression here.

The problem with using an non-endgame Kage for progression is that they are more likely to delay your progression due to their high cost (in both Ryo and Chakra). Furthermore, it is hard enough to train a Kage as they don't always get to fight so the rate of return is often too low for them to worth the money and effort spent until you can afford a genuine endgame Kage.

Use of Expensive Kage in Higher Difficulties
Some people may think that the Kage must be the strongest part of your team but there is actually no rules restricting you from choosing a Jounin stronger than your Kage.

In a higher difficulty, Extreme for example, the ideal setup actually involves choosing an Acceptable Endgame Kage, which is weaker than FNJ. When this happens, simply treat your FNJ as the Kage in allocating LWs and you will be fine.

Use of Camping Abilities for Progression
Camping abilities are defined as abilities that mostly boost your Immunity, Enemy Immunity Reduction and Level 5 Death. Examples are Anko's 800, Danzo's 800 and Tobi's 400.

While User Immunity Up is still effective for progression, it is less useful than attributes like Attack Up as it only reduces the damage your ninjas take instead of dealing more damage to the enemy to end them more quickly. Enemy Immunity Reduction and Level 5 Death do absolutely nothing on World Map enemies so don't bother.

Using Non-Progression Summon as Endgame Summon
This ought to be the most obvious mistake but there are still people making it.

Basically, the progression summons should be used for beating the game, because beating the game is a part of the progression so they can do their job better than the non-progression summons.

If Chakra does not allow you to have a summon from Progression Tier, try to use one from Camper Tier as most of them are equipped with some attack to make them a bit useful outside Battle Arena.

Recommended Combination for Various Modes

Beginner
350 Genin + FNG + Transmigrated Genin + 2 Akatsuki Jounins + Decent Endgame Kage
350 Genin + FNG + Transmigrated Genin + 2 Akatsuki Jounins + Akatsuki Kage
350 Genin + FNG + Hawk Trio + Decent Endgame Kage
350 Genin + FNG + Hawk Trio + Akatsuki Kage

Easy
2 FNG + Transmigrated Genin + 2 Akatsuki Jounins + Decent Endgame Kage
2 FNG + Hawk Trio + Decent Endgame Kage

Medium
3 FNG + 2 Akatsuki Jounins + Decent Endgame Kage
3 FNG + Akatsuki Jounin + Decent Endgame Jounin + Decent Endgame Kage

Hard
Starter Genin + 2 FNG + Akatsuki Jounin + FNJ + Decent Endgame Kage
Transmigrated Genin + 2 FNG + Decent Endgame Jounin + FNJ + Decent Endgame Kage
3 FNG + Starter Jounin + FNJ + Decent Endgame Kage
3 FNG + Intermediate Jounin + FNJ + Decent Endgame Kage

Extreme
Starter Genin + 2 FNG + 2 FNJ + Acceptable Endgame Kage
Starter Genin + 2 FNG + 3 FNJ

Impossible
Starter Genin + 2 FNG + Starter Jounin + FNJ + FNK
2 Starter Genins + FNG + Starter Jounin + FNJ + FNK (usually pairs with 20ck Summon)
Starter Genin + 2 FNG + Starter Jounin + Decent Endgame Jounin + FNK (usually pairs with 20ck Summon)

Forbidden
2 FNG + FNK + 2 FNJ + FNK
3 FNG + 3 FNK

Last edited by anson; 04-19-2013 at 12:37 PM.
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Old 04-03-2013, 06:15 AM   #7
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Sorry for keeping you all to wait for this long but this guide is finally completed. (It will be updated according to any balancing or implementation of ninjas or summons.)

Feel free to provide any feedback or suggestions to improve this guide. You are also welcomed to ask questions on any sections of this guide.

Finally, I would like to thank Udon for creating this wonderful game and the player community here for their encouragement and guidance. I cannot imagine how I could have written this guide without either of you.
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Old 04-03-2013, 04:30 PM   #8
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Recommended Combination for Various Modes

Impossible
Starter Genin + 2 FNG + Starter Jounin + FNJ + FNK
2 Starter Genins + FNG + Starter Jounin + FNJ + FNK (usually pairs with 20ck Summon)
Starter Genin + 2 FNG + Decent Endgame Jounin + FNJ + FNK (usually pairs with 20ck Summon)
How do you fit in a decent endgame jounin AND a 20 ck summon? Fnk + fnj + 2 fng are allready 70 chakra. +20 ck summon is 90, allready over the chakra limit and then a decent jounin?
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Old 04-05-2013, 03:18 AM   #9
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As a saving grace ill just ask a question. Is it better to use FNJ than 20ck kage in extreme? What do you prefer if you have 3 FNJ but youre just beginning extreme mode?
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Old 04-05-2013, 03:21 AM   #10
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must have been

Starter Genin + 2 FNG + Decent Endgame Jounin + FNJ + 20 ck Kage
or
Starter Genin + 2 FNG + Starter Jounin + FNJ + FNK (usually pairs with 20ck Summon)
Sorry for not making a post after correcting it but I have fixed it in my original post already. Thanks anyway!
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Old 04-07-2013, 03:18 PM   #11
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As a saving grace ill just ask a question. Is it better to use FNJ than 20ck kage in extreme? What do you prefer if you have 3 FNJ but youre just beginning extreme mode?
Back then when the Edo Hokages are the only available choices for that Extreme build it felt weird as the new FNJ could surpass the Kage easily. But, bear in mind that the Kage is still stronger than the old FNJ most of the time.

Therefore, those who use 3 FNJ are not doing much better than those who choose an 20ck Kage, even if they got enough stamina LW to nullify the mislot penalty. The FNJ just looks better than a zombie Kage picture.

Now, with the new 40ck Gaara that got better attack than anyone else at the same tier, decent stamina growth and a good-looking picture, he should be the right guy for Extreme. (If you are doing LS Tai or HS Tai, you better choose A and Nidaime respectively)

It is important to identify the FNJ you want to use for your endgame team and begin training him/her with LWs since the beginning. Occasionally, when that FNJ gets elemental disadvantage against the WM enemy you are facing, you may use another FNJ (equipped with LWs) temporarily as it would be faster than training the disadvantaged FNJ until he/she is ready to help you beat the mission. Even a level 3 FNJ can do fine with sufficient LW as a temporary Jounin.
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Old 04-08-2013, 02:14 AM   #12
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thanks for that tip anson.

maybe you can also add here the ninja combos on the last part(or get a mod to add another post) for quick reference :)
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Old 04-23-2013, 12:22 PM   #13
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Can't Hachibi and Drill-beaked bird work as camping summons? :>


If you hesitated where to put them, you should at least mention them in the other group. Same applies to Gamahiro actually. :>
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Old 04-23-2013, 12:37 PM   #14
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Can't Hachibi and Drill-beaked bird work as camping summons? :>


If you hesitated where to put them, you should at least mention them in the other group. Same applies to Gamahiro actually. :>
While I am not convinced enough to consider those two LS Tai summons to be very useful and competitive for camping, I agree that certain progression summons actually work quite well for camping so it deserves mentioning in the guide.
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Old 10-08-2013, 06:54 AM   #15
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Awesome Guide.. It really helps you build a team to end the game.... Love this guide.... Every newbie should read it... <3 <3
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