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Old 12-14-2014, 09:32 AM   #1
udon
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Default Nm 2.0?

Would you guys be interested in an upgraded version of Ninjamanager? While I don't have as much time to work on my own stuff since I'm working full time, I do feel the itch to create something!

So... Is Naruto too dead already to bother with a new version or would you still play it? It would be pretty similar to the current one, but just better in general.

Here are some ideas, add more if you have any!

  • New design.
  • Same story + added story after.
  • Remove Team Naruto, perhaps only use its story sequences.
  • Bigger ninja cards, animated loops from anime for special cards.
  • Crafting/material system.
    • Should super-low% LWs be replaced with material that you need lots of to craft said LW? Goal would be to make an average time of getting the LW instead of super random. Good/bad?
  • Achievements.
  • More starting villages.
    • Northern Leaf
    • Southern Leaf
    • Sand
    • Sound + Neo Sound (combined?)
    • Stone (Onoki)
    • Rain (Hanzou)
    • Cloud (Raikage)
    • Mist (Mei Terumi)
  • Smartphone/tablet compatible.
  • More attributes, added effects from jutsus, items etc.
    • Genjutsu attribute: used like a mana-bar for effects which cost X gen and proc Y% in battles. maybe have a total genjutsu pool shared by all ninjas because they dont last long.
  • "Implanted" bloodline/eyes to customize ninjas. Kind of like an item slot, but you can implant sharingan or some other bloodline and upgrade it. Should be more specific than items.
  • Remove/rework sneak attack and defend village. Maybe just have certain missions give extra exp/gold.
  • Arena changes:
    • Challenges sent are instantly played out, so no time for enemy to prepare. Exp, gold etc are given out as usual. I'm not sure for how long players actually bother changing lineup to prepare for fights, and it's not even viable when you get more than 2 challenges at a time anyways.
    • Better present/refresh list of incoming challenges so you know when you level up etc.
    • Choose to Return challenges for a lower energy cost.
  • Switch between custom lineups such as ItemFind-squad, Regular squad.
Suggestions/input please!

Btw, this would time quite some time to make, and not everything that's currently in NM would be in there from the start (all ninjas being remade, balanced etc...). Player teams etc would not transfer either since it's basically a new game (but would still be able to play NM original ofc), except some special achievement rewards or LW memorials or something like that.
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Old 12-14-2014, 11:14 AM   #2
Seglarkungen
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I would personally love this and it seems like you have a couple of really interesting ideas with the bloodline eyes and crafting system. I do not think Naruto is that dead yet cause although the manga has ended there are going to be sequels, maybe a movie or two as well as the anime having quite a bit left to finish.

I must say tho imo nothing at all should transfer from NM original except maybe some banner type thing showing who the old NM veterans are :)

I think a key to making it a fun game will be improvements to the clan system. In other games I've played clans have been able to cooperate and move forward as a whole via training centre, trading etc. Say for example that clanmembers could spend some of their arena energy on building a some building for the clan which would give all some benefit be it passive ryo/day, exp/day, +attributes in arena.

Will try and post more feedback and ideas later after thinking a bit :)
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Old 12-14-2014, 11:56 AM   #3
anson
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Glad to hear that you are doing well with your job and still have the desire to make a NM V2. Though the manga has ended, the fanbase is still alive enough for this. I actually think we now have more materials to make this game more enjoyable in different aspects, including the system and story.

I will use your list to give my ideas. I will also include some references to Gaiamon as there are some things I think will work well for this new NM.

Story and Team Naruto
The current story is basically:
Fight Akatsuki members to get crystals, then infiltrate a kage meeting where two Sannins are guarding the crystals, finally go to Otherworld to stop evil Naruto's evil plan, with the Kyuubi as final boss.

The biggest problem I have is the final boss. Nine tail is not big enough so the sense of accomplishment feels less epic nowadays. We have many fine candidates (with manga spoilers):
Spoiler:
Juubi
Madara
Kaguya
Evil Rikudo Sennin because he really looks evil


If there is a revamped story then, of course, Naruto team may need to go. Despite being constantly a victim of Naruto team slowing down my progression in reruns, I like the idea of having an unique alt team to play with.

Forging, Implanted Stuff (Gears) and Achievements
These things really help to keep the players playing, at least in GM. I fear that introducing the forging system for another game would be too much to code though.

Villages
These suggestions keep appearing in the forum, which says how much they are needed. It is important to keep them balanced though. Otherwise everyone will just keep Sanding (Genin and Kage too good). I also support merging the two Sounds.

Some ideas for new Starting Genin+Jounin:
Spoiler:
Cloud: Omoi/Karui + Samui
Rain: Team Oboro + Aoi (their filler Jounin leader) (Not sure about Ame orphans since Jiraiya Jounin working for Rain sounds funny)
Mist: Haku/Demon Bros (They are Chunins but they got pwned by first arc Sasuke) + Zabuza

As for Stone, I am blaming Kishi for not developing the other villages well enough, so maybe:

Kakko/Mahiru + Taiseki (the three Iwa guys in Kakashi Gaiden; Taiseki is said to be the leader)


As for village-bound ninjas (other than the starters):
Spoiler:
Cloud: C, Darui, Bee, two Raikages, Kinkaku, Ginkaku, Mabui, Atsui, Yugito
Rain: Ame Orphans as Genin (kid) and Jounin (Akatsuki formation), Hanzo, Pain (we can have different paths separately), Konan, Nagato
Mist: All seven swordsmen, Mei, Trollkage, Yagura, Ao, Utakata
Stone: Akatsuchi, Kurotsuchi, Kitsuchi, Onoki, Mu, Roshi, Han, Gari


The key is balance so not all listed have to be added. But I can see some distinctions in advantages of different villages such as Mist and Cloud providing more Jounin options and Rain providing more Genins.

Attributes
If we are keeping the seal system, the only disadvantaged group that needs a new toy to play with is HS Nin, which seems to fit Genjutsu well. (We got crit for both LS and HS Tai and Reroll for LS Nin) But for now I am not sure how we can make it unique and balanced.

It would also be nice if there are more than four abilities per set. Some characters really need them.
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Old 12-14-2014, 11:56 AM   #4
udon
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Seglar: Cool!

Yeah it would be nice to have some kind of raid boss system for clans. I guess the boss could just have lots of HP and then the clan fields like 5-10 (or more!?) members who somehow take turns. Maybe all genins go first, followed by jounins, kage. Or the Teams just go 1 by 1. Still kind of want everyone to "care" so it's not just the clan leader deciding everything.

I played a bit of Guild Wars 2 and they had a lot of those clan upgrades that took time to finish etc, but I never really bothered with them since I wasn't clan leader. To make members more active in the system, maybe each clan member can contribute to a certain upgrade of their own choice and then the clan leader can convince members to focus on certain upgrades if he thinks they are more important?

I'll have to see how interested ppl are, but if it does go anywhere I'd love some help with pictures and stuff! I was thinking of making the cards a bit more "epic". The regular cards could be standard good poses, but the better cards could be cool animations like these:



This would be the "big" size for battles, but they would be displayed at half or a quarter size in most places.


anson: Thanks :)

About the story
, I meant like this: The original story stays, but an "after story" is added with new villains (those you mentioned are good candidates!). I also like the idea of an alt team, but the execution is difficult and I can't pull it off I'm afraid. I heard only complaints about Team Naruto, and it always seemed a bit bothersome for me as well when playing :/ So maybe better to keep it as story dialogue to make the story make sense!

Forge, the thing that would take time is the balance I guess. I have already coded it for GM so it should be pretty easy. I'll look into what items can be borrowed from GM ;) Not that different worlds tbh, not like it's a space game.

Abilities, it creates such "unfairness" tho, since Naruto, Sasuke etc have so many, while other characters just stop appearing after a while. I think we added ninjas to NM that had 1 unique jutsu, and the rest was just default ninja stuff.
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Old 12-14-2014, 12:10 PM   #5
udon
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I did a draft for villages some time ago!

Note that some villages start with number of ninjas of different strength. Cross-village buying will be more difficult to balance this.

Edit: I forgot the part of the story where there's always a jounin making conversation! Don't know how to fix that :) Maybe just have a guide/pet-ninja pop in and do some talking with Nagato and those.

* 1 genin
* 1 jounin
* 1 genin + jounin

Maybe I forgot some important ninjas? I've left out Jiraiya, Tsunade and a few others. This list is pretty much the basics of the villages (those you see upon starting the game, or shortly in).

I wanted to make *good/popular* starters for each place, otherwise they wouldn't be picked I'm afraid. So the timeline will be off, but hey, it always is!


Code:
    Villages Legend
    ---------------
    (s) = starter
    (f) = filler
    +++ = approx strength within each category (genin, jounin, kage, summon)
    
    
    Un-affiliated
    -------------
    
    Shigure                    rain
    Midari                    rain
    Baiu                    rain
    
    Ginkaku                    cloud
    Kinkaku                    cloud
    
    Fu                        waterfall, jinchuuriki
    Chomei, 7-tails            waterfall
    Kakuzu                    waterfall
    
    Yamato                    anbu
    Yugao Uzuki                anbu
    Random Anbu w/ Mask        anbu
    
    Sai                        root
    Torune                    root
    Fuu Yamanaka            root
    Nono Yakushi            root
    
    Tobi                    akatsuki
    Itachi                    akatsuki
    Zetsu                    akatsuki
    

    Hidden Stone Village (Iwagakure)
    =========================================================
    * Starting ninjas:
        * 1 jounin
        

        Village leader: Onoki
    
        Kage
            Mu (2nd Tsushikage)                            ++++
            Onoki                                        +++
            Ishikawa (1st Tsuchikage)                    +
        
        Jounin
            Deidara (locked)                            ++++
            Roshi (locked)                                +++
            Han (locked)                                +++
            Kitsuchi                                       +++
            Kurotsuchi                        (s)            ++
            Akatsuchi                        (s)            ++
            Iwa Kunoichi (f)                            +
            
        Genin
            Suzumebachi    (f)                                ++
            Kurobachi (f)                                ++
            Jibachi    (f)                                    ++
        
        Summon
            Kokuo, 5-tails                                +++
            Son Goku, 4-tails                            +++
            Giant Bee                                    +
            
    
    Hidden Rain Village (Amegakure)
    =========================================================
    * Starting ninjas:
        * 1 genin
        
        
        Village leader: Hanzou
    
        Kage
            Hanzou                                        +++
        
        Jounin
            Konan (locked)                                ++++
            Pain (locked)                                ++++
            Aoi Rokusho                                    ++
            
        Genin
            Nagato                            (s)            +++
            Yahiko                            (s)            +++
            Konan                            (s)            +++
            Oboro                                        +
            Mubi                                        +
            Kagari                                        +
        
        Summon
            Ibuse                                        ++++
            Conch King                                    ++
            
            
    Hidden Cloud Village (Kumogakure)
    =========================================================
    * Starting ninjas:
        * 1 genin
        
        
        Village leader: A
    
        Kage
            3rd Raikage                                    ++++
            A                                            +++
        
        Jounin
            Yugito Nii (locked)                            +++
            Darui                                        ++
            C                                            ++
            
        Genin
            Samui                            (s)            +++
            Omoi                            (s)            +++
            Karui                            (s)            +++
            Killer Bee                        (s)            +++
            Atsui                                        ++
        
        Summon
            Hachibi, 8-tails                            ++++
            Matabi, 2-tails                                ++
            
            
    Hidden Mist Village (Kirigakure)
    =========================================================
    * Starting ninjas:
        * 1 genin + Mangetsu
        
        
        Village leader: Mei Terumi
    
        Kage
            Gengetsu (2nd Mizukage)                        ++++
            Mei Terumi                                    +++
        
        Jounin
            Kisame (locked)                                ++++
            Ao                                            ++++
            Zabuza (locked)                                +++
            Utakata (locked)                            +++
            Yagura (locked)                                +++
            Mangetsu                                    ++
            
        Genin
            Haku (locked)                                ++++
            Chojuro                            (s)            ++
            Meizu                            (s)            +
            Gozu                            (s)            +
        
        Summon
            Saiken, 6-tails                                ++++
            Isobu, 3-tails                                +++
            
            
    Hidden Sound Village (Otogakure)
    =========================================================
    * Starting ninjas:
        * 1 genin + Kabuto, or 1 sound4 genin + Kimimaro
        
        
        Village leader: Orochimaru
    
        Kage
            Orochimaru                                    ++++
            Kabuto                                        ++
        
        Jounin
            Kimimaro                                    ++
            Kabuto                                        ++
            Sakon                                        +
            Jiroubo                                        +
            Kidoumaru                                    +
            Tayuya                                        +
            Karin (locked)                                ++
            Juugo (locked)                                ++
            Suigetsu (locked)                            ++
            
        Genin
            Sakon                            (s)            ++
            Jiroubo                            (s)            ++
            Kidoumaru                        (s)            ++
            Tayuya                            (s)            ++
            Dosu                            (s)            ++
            Kin                                (s)            ++
            Zaku                            (s)            ++
        
        Summon
            Manda                                        ++++
            Kyodaigumo                                    +
            
            
            
    Hidden Sand Village (Sunagakure)
    =========================================================
    * Starting ninjas:
        * 1 genin + Baki
        
        
        Village leader: Chiyo
    
        Kage
            Rasa (4th Kazekage)                            ++++
            Chiyo                                        +++
            Ebisu                                        ++
        
        Jounin
            Sasori (locked)                                ++++
            Pakura                                        ++++
            Maki                                        +++
            Baki                                        ++
            Yashamaru                                    ++
            
        Genin
            Gaara                            (s)            ++
            Kankuro                            (s)            ++
            Temari                            (s)            ++
        
        Summon
            Shukaku, 1-tails                            ++
            Kamatari                                    +
            
            
    Northern Leaf Village (Konohagakure)
    =========================================================
    * Starting ninjas:
        * 1 genin + jounin
        
        
        Village leader: 
    
        Kage
            Danzou                                        +++
        
        Jounin
            Chouza                                        +++
            Shikaku                                        +++
            Inoichi                                        +++
            Kakashi                                        ++
            Asuma                                        ++
            
        Genin
            Naruto                            (s)            ++
            Sasuke                            (s)            ++
            Sakura                            (s)            ++
            Ino                                (s)            ++
            Shikamaru                        (s)            ++
            Choji                            (s)            ++
        
        Summon
            Kyuubi, 9-tails                                +++++
            Gamakichi                                    +
            
            
    Southern Leaf Village (Konohagakure)
    =========================================================
    * Starting ninjas:
        * 1 genin + jounin
        
        
        Village leader: 
    
        Kage
            Hiruzen (3rd Hokage)                        ++
        
        Jounin
            Tsume                                        +++
            Shibi                                        +++
            Hiashi                                        +++
            Gai                                            ++
            Kurenai                                        ++
            Iruka                                        +
            
        Genin
            Neji                            (s)            ++
            Rock Lee                        (s)            ++
            Tenten                            (s)            ++
            Hinata                            (s)            ++
            Kiba                            (s)            ++
            Shino                            (s)            ++
        
        Summon
            Baby Slug                                    +
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Old 12-14-2014, 12:23 PM   #6
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Not sure about the seal system. I mean, it makes the game more unique and it's not *bad* really... But it's a bit weird and complicated.

I've thought about introducing HP (Health) to ninjas, but I think keeping it simple might be better since it works pretty OK as it is right now with 100 > 90 wins attacks and the stamina fatigue.
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Old 12-14-2014, 12:51 PM   #7
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The list of village-locked ninjas looks really good and I like how some villages start with one stronger ninja instead of 2 weaker ones. Just a few suggestions:

1) Kitsuchi is stronger than Kurotsuchi and Akatsuchi as he is a commander. I would expect him to be around ++++. So instead maybe we can have the Kakashi Gaiden Iwa Jounins.
2) I am not sure about the idea of introducing a filler unnamed character as a starter Jounin for Stone.
3) Han and Gobi (Kokuo) are also Stone village too, but I can see why you want to treat Gobi carefully considering how good it is. Yagura is in Mist too, but you may have a special role for him to play in the game story as you didn't forget about Isobu.
4) A Yahiko Kage for Rain? Could be a weak one like the Kazekage Gaara we have now.
5) Samui and Atsui at different ranks is a bit odd imo. My original idea of making Samui a starter Jounin is to encourage people to get Atsui as a temp Jounin for the combo, but putting Atsui as another Genin to choose also works.
6) The difference in strength between Ao and other Gokage bodyguards may be too high. How about Ao and Mangetsu swap place (in both number of + and role)? Ao is lecturing Chojuro enough to resemble his starting Jounin lul
7) Not sure if you are making Chiyo as strong as the one we have now, but there are too few ninjas in Sand. We can add Kazekage Gaara, Pakura, Yuura and Maki.
8) Some real Root ninjas like Sai, Fu and Torune to support Danzo in Nothern Leaf?
9) I notice that all villages other than Southern Leaf have two summons. Southern Leaf can actually get Emma (Sarutobi's summon). Baby Slugs doesn't seem to make much sense when Tsunade isn't around so maybe we can have Gai's Ninja Turtle instead.
10) Manga Spoiler
Spoiler:
In chapter 699 and 700 these guys become Kage so perhaps we can offer more Kage options to some villages:
Kakashi, Naruto, Kurotsuchi, Darui, Chojuro


I think the Seal system can stay. It's just my opinion that if we are introducing a new attribute, it should primarily benefit the HS Nin.
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Old 12-14-2014, 01:44 PM   #8
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1) Yeah Kitsuchi will have to move from starter to strong jounin. The Kakagaiden jounins just seem so anonymous I doubt anyone would wanna pick them! I havent watched the gaiden anime, but I don't remember anything about the kakagaiden jounins, and looking at a wiki they have no notable jutsus or anything :P They also look like generic bad guys. The demon brothers is a bit the same... but, meh at least they are somewhat memorable.

2) Iwa Kunoichi? Just wanted to have at least some characters for Stone (its not a starter btw), just a filler available from start. Seemed like she had a somewhat memorable appearance.

3) Oops, seems like I forgot those. All ninjas will probably be re-balanced anyways, so Gobi is no worries :P

4) Yeah we'll have to look into these "balance position ninjas" to make some villages more attractive.

5) Hmm, I think I wanted a good genin-jounin distribution as well as potential sibling combos. I might have mixed up their names and rank, dunno :P Now I see Atsui is 10 years younger, so I'll make him genin.

6) Hmm, yeah thats a good idea. I think my reasoning was: Ao seems so boring. Mangetsu cooler. Maybe Chojuro+Ao starter and Demon brothers+Mangetsu?

7) I skipped some of the "balance-position" ninjas to not make the list of ninjas too big. But all those naruto, sasuke and gaara version will show up sometime too :) I have missed Maki and Pakura, dont remember them from the manga but they seem to be good options! Added them as +++ ++++ jounins for now.

8) I have to decide what to do with Team Naruto. I guess it could be OK to just have Sai and those guys available tho, I think many were upset when they were locked to Team Naruto.

9-10) I think we need a better way to contribute with ninjas, it's taking time for me to update the lists now :P I have missed a bunch of good summons and ninjas... Can you edit in your suggestions in my post? I just copy pasted from my notepad so the spacing is a bit wrong. Maybe there's a better way to manage this list.


Also, for Yahiko starter trio, we could have a weak summon as starter companion that would act in dialogues etc. Just for the sake of not being alone in story.
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Old 12-14-2014, 02:46 PM   #9
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Didn't read anything yet (will do soon). But I have some suggestions regarding clan system. Which (I think) would make it much more interesting.

edit: I have better ideas, but I'm too lazy to write it down atm, so I'll just re-post my old suggestion. Ofc it has a lot of sharp edges, and needs alot of polishing, but let's see what you think:

Quote:
Originally Posted by Carlimas View Post
I had this idea in my head for quite some time now:
Some sort of system that allows to choose which clan to atack - this would make clan leaders take diplomatic solutions in order to survive. For example if 3 clans - A, B, C decide to atack clan X one after another (3 wars/day max) - clan X will eventualy lose. So clan X could ask clan Y/Z to atack A/B/C and prevent them from doing their plan (I hope this isnt rly confusing). Alliances would be formed, much more clan wars would be declared and i think overal activity would be raised and clan like Memento Mori would have to look for allies or something - because I doubt that they would survive like 3 atacks one after another. Plans like this needs cooperation, perfect timing and etc. which, ofc, recuires communication and activity. This way clan ranking would be more dynamic - now its static and boring - 1st and 2nd spots are pretty much on lockdown, 3rd spot is inactive clan which cannot be atacked... This system needs some restrains too - like preventing a 500ranking clan to atack 5k ranking clan...

Benefits from alliances - for example choosing 1 team for 1 fight from a friendly clan. Again it would generate more communications/activity/planning.

These ideas are just food for thougt. Its flawed and needs some fixing. But Im pretty darn sure it would make NM much more interesting and active.

Last edited by Carlimas; 12-14-2014 at 03:24 PM.
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Old 12-14-2014, 03:27 PM   #10
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Perhaps ANBU/Root can be their own village (not a starting village) which you complete missions for and unlock their ninjas or other stuff. There's a big list of un-affiliated ninjas which could be recruited from that place perhaps.

I think it might be a cool idea to make the villages more unique, so if you wanna recruit cross-village you'll have to invest a lot of ryo, or do some kind of mission thingy for the Anbu village so they can sneak-recruit in another village cheaper or something.
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Old 12-14-2014, 03:34 PM   #11
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May i suggest that several threads are created for these discussions? Otherwise I think it might get really hard to follow all the topics which will be discussed here.

Here are some topics I think might need separate threads:
Clan system
Attributes and ballance (introduction of genjutsu for HS Nin, Crit dmg cap, Immunity, summon lvl cap etc)
Crafting and legendary weapons
Ninjas, summons, villages
Cards

I think this might make it easier to keep track of different discussions cause some will probably post pages of suggestions in a while. If they are already at least partly sorted it will be easier for you Udon :)
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Old 12-14-2014, 04:05 PM   #12
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woah!
more RPG style.

cool cool cool!!!
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Old 12-14-2014, 04:57 PM   #13
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Curious to know if you'd be interested in getting some help on this potential project. It would certainly cut down on development time, and you'd have an extra set of eyes to look out for bugs. I would certainly be interested in helping where I can.
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Old 12-14-2014, 09:40 PM   #14
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I dont mind if we have to start from scratch, but i still think long time players should get a decent bonus that doesnt put them to much ahead of other players.

I have one suggestion for this, free stat points for the ninja transfered over. To start off, i am NOT saying to transfer over FNG, J, or K, i am just saying that if there is someway to connect the Version 1 account with version 2, then the version 2 FN's will get maybe...10-30 free stat points when you acquire them in that version of the game, and maybe do again when you restart the game (assuming you do that to acquire new FN's like you do in this game which resets their stats)

Example: In version 1 i got FNG Naruto locked to my account, now when i eventually get FNG Naruto in this new game, he will get 10-30 free stat points when i aqquire him, and when you reset the game (should you choose to.)

Another think is that i dont think we should split the gaming comunnity to "campers" "collecters" "team EXP boosers" or anything, maybe instead fuse these communities. I propose a new energy system is added to the game which i will temporarily call "Forbidden Ninja Soul" on the first day (or 15th, or whatever) of a month you gain one point towards this, what it does is that when challange the body of a forbidden ninja a "Hollow Ninja" or "Reanimated Ninja" if you will, and defeat it, then you can seal them and bring their body to a place in Biju island and infuse the character with a Forbidden Ninja Soul and recruit them to your side. FNG's all require 1, FNJ require 3, and FNK require 5 points. This allows people to build up their teams experience without missing out on collecting forbidden ninjas, though the only downside i can think of is the difficulties. If this is implemented, then resetting on harder difficultys may be pointless, unless you can freely change the difficulty before you fight in the match, and use your powered up ninja, but have to abide by the chakra level at that time, then if you win, you wont have a chakra limit when you play that stage on that difficulty anymore. This way, you can play the game with your ninja witiout having to reset stats or levels. You could probably add an extra incentive for completing all the missions in a single difficulty like...completing beginner mode allows 5 LW to be equipped at once on your team EXAMPLE: 2 on FNG, 3 on Kage, and unable to equip spares on the rest. As well as that, higher difficultys should have level restrictions for the entire team so you don't end up leveling up to 70 with your entire team and clearing the next difficulty in one go, if your main team is to over leveled and strong for the new difficulty, the it gives a perfect excuse for people to try out their new forbidden ninja and summons to if they wish.

I know it can be kind of confusing, but i hope the idea is at least considered and refined to a more suitable use.
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Old 12-14-2014, 10:47 PM   #15
drag0nf0rce
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Some sort of social integration.
A message system or even deeper integration to the forum maybe. Maybe give clan leaders abilitys to give tiny rewards. Allow them to give them out themselves so members dont just join and disapear.
One game had some sort of total bank, filled with money donated from other members and only high ranking members allowed to give it out. Of course greed could take part but that would be a inner clan problem.

also another thing really popular is a log-in bonus. Small bonus that progresivly get better thos would worl cool if you do integrate a material collection like thing

edit:
Nice to see you back btw
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Old 12-15-2014, 03:54 PM   #16
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@shy: no boosts for veteran players whatsoever, except maybe something like red forum nick or something like that.

@dragon excellent idea
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Old 12-15-2014, 09:33 PM   #17
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Default Totally excited for this

I'd really like to see some kind of NM 2.0 ,

it might pull lots of the former players back into the NM scene and also get lots of new players. Read most of the posted stuff and I like most of the ideas. The general idea of upgrading NM and keeping the old one alive sounds really great as well. I especially like the LW idea of finding them on an average basis and not totally random, by grabing parts of it. ( No more rage for several monthes used on a LW which you didnt find ). Further, clan system imporvements sounded very interesting ( like with all genins at once fighting etc. ) and ingame messages would be REALLY appreciated.

I would also treat it as a totally new game and NOT give advantages to any veterans, totally takes the fun out of it imo. If you want an advantage over the other players, use your knowledge of the normal NM to outdo the others ;)

Only thing I am afraid of would be that old NM totally dies out cause this one will be so much better and people dont feel like playing and oldschool version of a game. ( Just when I am so close to camping :D )

What I just thought about: Make some kind of announcement at that yellow box and link this post. There might be many more players who like the idea but dont check the forum any longer or very rarely.

Really glad to see some sort of progress with the game :)

regards, XaK0R
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Old 12-19-2014, 04:48 AM   #18
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umm i can talk with guys if you need some gfx help i can talk with guys but could you specify the size of cards and stuff?
as for other types of help i could talk too with someone
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Old 12-19-2014, 05:52 PM   #19
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I'm gonna try answer the suggestions posted later, but in the meantime here are some suggestions from me:

* LW-material (ingredients for crafting the LW's) are brought over when reseting. Crafting the LW's would still require a certain forge rank or something so you cant just super-boost so easily.


clan system
Code:
    - each clan has a village
    - a number of defensive spots/structures which can be occupied by clan members
        - the most important structures in the back, should be guarded by the strongest teams
            each structure hold an amount of the clans pillaged ryo (from attacking other villages)
            the amount depends on how strong the team guarding it is (percentage distributed among all structures)
            for example; 1 forbidden mode strong team guarding the back structure (30% of ryo stored there)
                         3 strong teams guarding middle structures (10% * 3 of ryo stored there)
                         5 newbie teams guarding front structures (5% * 5 of ryo stored there)
        - attackers must destroy the front structures before attacking those in the back
            unless they have some special ability to bypass % of time
        - each structure has a set amount of HP
            for example; 600 HP structure, 200 HP guarded by genins, 200 by jounins, 200 by kage
                         the structure is attacked by enemy, a fight happens between enemy team and defending team
                         enemy team wins, but not enough damage is dealt to jounins and kage part of structure,
                         so this structure is still needs to be taken down, but next time with only
                         200 HP in total (0 HP guarded by genins, 50 HP by jounins, 150 by kage)
                         enemy team is set on a cooldown, so clans/members need to plan what they believe their
                         teams can take down so they down waste teams
        - clan can get more structures and upgrade existing structures with more HP and other defensive stuff
            - the team guarding each structure is also responsible for upgrading it with some special exp they
                get from guarding it
        - multiple clans can attack one village, trying to take it down
        - when a team decides to attack a village, the team needs to choose a structure to attack (front first
            unless with some special ability activated)
            the targeted structured is confirmed and a timer begins (to prevent confusion with multiple teams
                attacking the same structure and to give the defending clan some warning (probably 5+ minutes)
        - some special ability or option should be there to make it possible to attack back row structures so
            the more powerful teams get some action too, and there should be some incentive to do those attacks...
    - each month the amount of ryo left in the village (after being attacked, pillaging other villages etc)
        is given to the clan and its members, also good item/material rewards for the clans doing good work
        each clan has 1000 ryo or something added to their village when the new round starts so clans can begin
        attacking each other again and take their ryo
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Old 12-20-2014, 11:57 PM   #20
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Too late, masterpoker is gone, nobody is here to balance the game.

But in a more serious manner - I think you shouldn't bother with it. I'd rather keep some fun memories from playing the game all the years ago instead of trying everything over again. Besides, Naruto is nowhere near as popular as it was back then, meaning you'd probably not get even 1/3 of the player base.
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